using System.IO;

namespace GamePlayConfig
{
    public class ErrorCodeCfg : Config<ErrorCodeCfg>,IBinaryDeserializable
    {
        public string ZH_CN { get; private set; }
        public string EN_US { get; private set; }
        public string JA_JP { get; private set; }

        public void Deserialize(BinaryReader reader)
        {
            ID = reader.ReadInt32();
            ZH_CN = reader.ReadString();
            EN_US = reader.ReadString();
            JA_JP = reader.ReadString();

        }

    }
}
